Make a blog

garage99mother

1 year ago

An Introduction to Augmented Reality and Virtual Reality

AR (Augmented Reality) & Virtual Reality (kinect for windows) applications (apps) are both determined by computer simulation of real-life scenarios and environments. The simulation will bear a very high quantity resemblance with whatever will be depicted from real-life, either graphically or sensorially. The idea of 'sensorially' is broader than 'graphically' mainly because it means all things perceptible to our senses I.e. graphics, touch, sound, voice, smell and so on. Usually, the quantity of resemblance with all the original really needs to be more often than not higher and much more accurate in the example of VR versus AR apps.



Find the video recording of the 100-metre dash in the recent Olympics. The original commentary could possibly be in English therefore, as it is, that video won't be very here you are at the French. Either changing the commentary to French or adding suitable French sub-titles is likely to make it more enjoyable into a French audience. This, fundamentally, is when AR finds its opportunity - augmenting the very first with more useful info - in this example, substituting French for English and thus, making the content more vital to the French-speaking. As another example, look at the video capture of your road accident. Two cars collide with a highway and the other is badly damaged. Law enforcement is probably not capable of pin-point which present in drivers was responsible for the accident just by viewing the playback quality. If, however, the playback quality was pre-processed by an AR application that added mass, speed and direction info. from the cars towards the video, then, normally the one responsible may very well be established with all-around, maybe, hundred-percent certainty.

VR (kinect singapore), on the other hand, is quite different from AR. Actually, each only share one thing in common - internet based simulation. As mentioned above, the simulation provided by VR must be of such top quality that it is indistinguishable from reality. Theoretically, this can be impossible. Therefore, for practical purposes, VR only means a degree of approximation, sufficient for the user to secure a 'live' experience with the simulated environment. Moreover, VR is interactive and responds sensorially, in 'real-time', and just such as real-life e.g. inside a VR application, imagine you are in a forest, on the point of burn a pile of cut-down bushes and dry leaves. You douse the pile with gasoline. A fox is keenly watching you a close place. Then you definitely throw a lighted match-stick towards the pile... the program will respond immediately showing a solid, quickly spreading fire burning for the pile, its shape occasionally altered by way of the breeze... and also as in real-life... the fox (scared from the fire), must disappear - also it does! The device may permit you to change the direction, speed and alteration in the speed with the breeze, angle of throw on the match-stick etc. as well as the system will respond while using new results immediately! Thus, VR enables that you try real-life scenarios to get sufficiently accurate results just like though he/she were within the desired environment/ place, in the flesh, but not wasting time, travel & resource costs etc.


Related posts:
A summary of Augmented Reality and Virtual Reality
A review of Augmented Reality and Virtual Reality

1 year ago

Discover Augmented Reality and Virtual Reality

AR (Augmented Reality) & Virtual Reality (kinect singapore) applications (apps) both are according to computer simulation of real-life scenarios and environments. The simulation will bear a top level of resemblance with whatever is now being depicted from real-life, either graphically or sensorially. The phrase 'sensorially' is broader than 'graphically' because doing so means as much as possible perceptible in our senses I.e. graphics, touch, sound, voice, smell et cetera. Usually, just how much resemblance while using the original needs to be more often than not higher and even more accurate with regards to VR versus AR apps.



Think about the videos on the 100-metre dash through the recent Olympics. The original commentary might be in English therefore, as it's, that video are not very here you are at in france they. Either changing the commentary to French or adding suitable French sub-titles could make it more fun with a French audience. This, in simple terms, the place AR finds its opportunity - augmenting the first with additional useful info - in the example, substituting French for English and as a consequence, making this article more vital towards French-speaking. As another example, consider the video capture on the road accident. Two cars collide with a highway then one is badly damaged. The law most likely are not capable of pin-point which present in drivers was the cause of the accident by simply viewing the playback quality. If, however, the recording was pre-processed by an AR application that added mass, speed and direction info. with the cars towards video, then, the one responsible might be established with in close proximity to, maybe, hundred-percent certainty.

VR (kinect for windows), in contrast, is very completely different from AR. In truth, both the only share another thing in accordance - internet based simulation. As outlined above, the simulation provided by VR is required to be of such top quality that it is indistinguishable from reality. Theoretically, this really is impossible. Therefore, for practical purposes, VR only means a college degree of approximation, sufficient for the user to get a 'live' experience of the simulated environment. Moreover, VR is interactive and responds sensorially, in 'real-time', and merely just as real-life e.g. in the VR application, imagine you have a forest, about to burn a pile of cut-down bushes and dry leaves. You douse the pile with gasoline. A fox is keenly watching through your local place. You then throw a lighted match-stick onto the pile... the machine will respond immediately showing a very good, quickly spreading fire burning within the pile, its shape occasionally altered by way of the wind... and since in real-life... the fox (scared with the fire), must hightail it - and yes it does! The machine may assist you to affect the direction, speed and alteration inside speed on the wind turbine, angle of throw on the match-stick etc. and also the system will respond while using new results immediately! Thus, VR enables anyone to experiment with real-life scenarios to get sufficiently accurate results equally though he/she were in the desired environment/ place, face to face, but not wasting time, travel & resource costs etc.


Related posts:
Discover Augmented Reality and Virtual Reality
A summary of Augmented Reality and Virtual Reality

1 year ago

A summary of Augmented Reality and Virtual Reality

AR (Augmented Reality) & Virtual Reality (augmented reality applications) applications (apps) are determined by computer simulation of real-life scenarios and environments. The simulation will bear a high amount of resemblance with whatever has been depicted from real-life, either graphically or sensorially. The expression 'sensorially' is broader than 'graphically' because it means all things perceptible to your senses I.e. graphics, touch, sound, voice, smell and the like. Usually, how much resemblance with all the original ought to be often higher and more accurate with regards to VR in comparison to AR apps.



Evaluate the video recording of your 100-metre dash with the recent Olympics. The initial commentary could possibly be in English and if so, as it is, that video are not very this is the French. Either changing the commentary to French or adding suitable French sub-titles could make it more stimulating into a French audience. This, fundamentally, is when AR finds its opportunity - augmenting the very first with additional useful info - in your example, substituting French for English and thus, making the material more vital towards French-speaking. As the second example, evaluate the video capture on the road accident. Two cars collide for a highway and one is badly damaged. The authorities will not be in the position to pin-point which of the drivers was responsible for the accident merely by viewing it. If, however, flick was pre-processed by an AR application that added mass, speed and direction info. of your cars on the video, then, one responsible could be established with near to, maybe, hundred-percent certainty.

VR (kinect for windows), in contrast, is pretty completely different from AR. The truth is, both the only share a very important factor in accordance - internet based simulation. Is much more, the simulation given by VR has to be of those quality that it must be indistinguishable from reality. Theoretically, this can be impossible. Therefore, for practical purposes, VR only means a level of approximation, sufficient to get a user to get a 'live' experience of the simulated environment. Moreover, VR is interactive and responds sensorially, in 'real-time', and only such as real-life e.g. inside of a VR application, imagine you have a forest, planning to burn a pile of cut-down bushes and dry leaves. You douse the pile with gasoline. A fox is keenly watching via your local place. Then you certainly throw a lighted match-stick onto the pile... the device will respond immediately showing a solid, quickly spreading fire burning to the pile, its shape occasionally altered by the wind flow... and since in real-life... the fox (scared through the fire), must disappear - also it does! It may help you customize the direction, speed and alteration from the speed with the wind turbine, angle of throw on the match-stick etc. and also the system will respond while using the new results immediately! Thus, VR enables one to test out real-life scenarios and get sufficiently accurate results equally as though he/she were inside desired environment/ place, in the flesh, but saving time, travel & resource costs etc.


Related posts: